GAD student at The Art Institute of Houston. I have been drawing since I could pick up a pencil. I'm still very new to 3D modeling and digital art, but I'm working on improving my skill in both along with traditional. Will be posting my works occasionally.
Sunday, September 27, 2015
Friday, September 25, 2015
Tuesday, September 22, 2015
Thursday, September 17, 2015
Progress on Finals
Work in progresses for Character Design and Lighting and Texture. Both ideas are not mine. The buoy was made by Joseph Gardner. The creature sculpt was created by Aris Kolokontes.
Tuesday, September 15, 2015
Friday, September 11, 2015
Object and Tangent Space Normal Maps
Using the buoy from last week I mapped out the different types of normal maps.
Tangent Space Normal Map
Object Space Normal Map
Tuesday, September 8, 2015
Saturday, September 5, 2015
Friday, September 4, 2015
Tuesday, September 1, 2015
Schematic for Rough Plastic
There were a few complications when I was trying to make rough plastic, but most of what I need is there. I strangely could not expose the shading rate for the shader and crumpled layer enabled channel as user channel on group. It did however let me do that with the material diffuse color and the reflection rays.
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