Friday, September 11, 2015

Object and Tangent Space Normal Maps

Using the buoy from last week I mapped out the different types of normal maps.
 Tangent Space Normal Map
Object Space Normal Map

Friday, September 4, 2015

Buoy Normal Maps and AO Maps

 Normal Map from Maya
Normal Map in Modo

AO Map in Modo

The model that I used was created by Joe Gardner.

Tuesday, September 1, 2015

Schematic for Rough Plastic


There were a few complications when I was trying to make rough plastic, but most of what I need is there. I strangely could not expose the shading rate for the shader and crumpled layer enabled channel as user channel on group. It did however let me do that with the material diffuse color and the reflection rays.

Tuesday, August 25, 2015

Direct and Indirect Lighting Practice

 Direct lighting in Modo
 Indirect lighting in Modo
 Direct lighting in Maya
Indirect lighting in Maya